I'm making my way towards the Leo 1 after deciding if I wanted it or the E50m, I would prefer the extra mobility and dpm over e50m's ramming capabilities, I am on the Tier 6 Vk 30.01 D and my crew skills are. WOT Mod Hub (Wargaming) December 17, 2019 ... Leo; Panther/M10; Light Tanks. Using Shell Type 2 (300 Damage): Standard Gun With 100% Crew: 0.403 m Vents: 2742.9 3rd layer recon, repairs, repairs, repairs, camo. My Leo crew.I retrained them after I got the Leo PT, hence the BiA before Camo.Others might argue that you need full camo more than Offroad or BiA, but I like having BiA since it's a jack-of-all-trades sniper/scout/flanker medium/light with already great soft stats (DISCLAIMER: this might not be the best crew for a CW Leo).. Vents: 2007 With 100% Crew: 2.877 s With BiA and Vents: 0.303 m With BiA: 0.309 m Nominal DPM: 2185.3 Both and Max Crew %: 3.95 s, Standard Gun Vents: 4.68 s Well, the ones further down, of course. 100% Crew: 1968 Another interesting thing discussed was that the turret should have sloped sides and if possible, it should be cast as a dome shape. My Leopard 1 has 4 skills and I run the config above + BiA on everyone. With both and GLD: 1.501 s The Leo is a Tier VII Swedish Medium Tank. Eventually, they favored another project. Improved Ventilation Class 2 +5% to all crew skills. 100% Crew Both and BiA: 3058.6 The discussions concluded that the vehicle should be armed with a 7,5cm gun with a muzzle velocity of at least 1000m/s or a 10cm gun with a muzzle velocity around 850m/s. With Binocular Telescope: 437.5 m 50% Crew: 1453.5 With 75% Crew: 330.4 m With BiA: 0.394 m Weight: 150 kg. Advantageous Damage Per Minute What crew skills do I want?What Im thinking so far:Commander - camo (thought about 6th sense, but whats the point? Cost. With 100% Crew: 710 m Leo 1 is awful. EU â European Union | NA & LATAM â North & Latin America | RU â Russia | ASIA & ANZ â Asia & Australia. One's first thought when looking at the Leopard is the role of a sniper, & it is an excellent sniper indeed. With the 7.5 cm it is a typical flanking medium, reminiscent of the Comet and the T-43, compared to which it has better gun-handling. If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. 75% Crew: 2051.65 Both and Max Crew %: 2425.5. Outside of a crew of 1 commander only, 100% crew is a fiction. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem. Maximum possible: 1.439 s, With 50% Crew: 3.716 s The vehicle was to carry a modified version of the 10,5cm L/50 anti-aircraft gun, and the frontal armour was to be “especially thick”. Crew skills. 50% Crew: 1290 The first one was a new medium tank, that was to be further development of the Strv m/42, with a long 75mm gun and a more powerful engine, the vehicle was also meant to be wider and to have an overall lower height. First set of S-51 crew skills? Vents: 1920 Panzer V/IV (5/4) Equipment and perks/skills - posted in German Vehicles: Hey guys, Im newish to the game with about 2000 battles and have been playing mostly tank destroyers and some heavies. The 25 ton medium was to be frontally protected against 57mm guns and was to be able to mount appliqué armour to allow for protection from 75mm guns. 100% Crew: 2501.2 The frontal armour was well sloped and reached maximum thickness of 70mm. Standard Gun {{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||, Standard Gun With 75% Crew: 1.947 s 100% Crew With wholly penetrating hits Maximum possible: 1021.6 m. In the late 1940s, Landsverk developed a series of tanks that were primarily intended for export. Crew 102: Moving Crew; Crew 103: Skills and Perks; Crew 104: Min/Max Mastery of Your Crew; Full List of Crew Skills and Perks; On Track Missions. Fast and mobile with better dpm. Nation-specific food Consumables add 10% to the training level of all roles and skills, as well as diminishing returns to perks. Weight: 1 000 kg. Maybe the Swedish mediums will change that I have been trying to 3 mark the Pershing and the Indian Panzer but do better in the Premium tanks. My playstyle is like that: Sit back and snipe safe from back/bushes until a few tanks are left. The gun was to have good field of traverse of 15dg to each side, it was also supposed to have a 10dg depression and 25dg elevation. We are not an official Wargaming or World of Tanks website. http://www.youtube.com/watch?v=mpnQXvbGKU8 ⥠QuickyBaby #WorldofTanks With GLD: 1.569 s This vehicle has practically no armor (70mm on tier IX often will not even protect you from high explosive shells) but instead, what is characteristic for it, is the high top speed and mobility - one of the highest in the game. 3rd layer recon, repairs, repairs, repairs, camo. yeezusk, on 06 May 2018 - 01:00 PM, said: No,they are cool. Maximum possible: 501.1 m, With 50% Crew: 290.7 m Vents: 2368 Both and BiA: 1938 This page has been accessed 64,184 times. With BiA and Vents: 0.385 m Using Shell Type 1 (150 Damage): Theoretical Damage Per Minute This thing cant move anyway.) With 100% Crew: 345 m Both and Max Crew %: 2991.45. 75% Crew: 12.17 s Using the 7.5 cm is comparable to playing a Comet since the tanks are extremely close stat wise. Weight: 100 kg. Crew 102: Moving Crew; Crew 103: Skills and Perks; Crew 104: Min/Max Mastery of Your Crew; Full List of Crew Skills and Perks; On Track Missions. Instead, the idea of better sloped armour, that came from the TLP-46, was put to use in the Pvkv fm/48, a modernisation of the Pvkv m/43 hull, which was however also cancelled before reaching the prototype stage. With Recon and Situational Awareness: 388.7 m 100% Crew Nominal DPM: 1599 The 2nd project was to be a new tank destroyer, that would be similar to the Pansarvärnskanonvagn m/43 but with much heavier armament. Vents: 10.55 s Standard Gun When affected by 100% Relaying: 781 m I had the exact same (now my Leo 1 is my most trained crew in game with 6 skills) apart from having clutch braking vs your drivers camo. Advantageous Damage Per Minute With BiA and Vents: 2.752 s To increase firepower, a new long-barrelled 90-mm gun was mounted on the T26E1 in January 1945. Price: 50 000 . geoff99, on 06 May 2018 - 03:07 PM, said: I dont want to go for what everyone else is going for, I feel comfortable with the leo 1 and I like the playstyle it has. Compared to other tier 7 tanks it has less armour. First researched upgrade should be the suspension, improves hull traverse and acceleration by a decent level. 100% Crew: 2279.6 100% Crew: 4.79 s First-shot DPM: 2595.3 First-shot DPM: 2405 With GLD: 2.615 s Standard Gun Reload Times ... For tanks that fall into either category it makes sense to use wet ammo rack if you do not have the proper crew skills ⦠Rammer: 2758.35 Light Tanks; Medium Tanks; Heavy Tanks; Tank Destroyers; Artillery; World of Tanks Do's and Don'ts; Crew 101: The Absolute Basics. Both and Max Crew %: 2022 Both: 2196 First-shot DPM: 1950 75% Crew: 1813.5 50% Crew: 1763 Leo â Tier VII European medium tank. This can make it quite difficult to shoot at distant targets, - Awful stock grind, especially the slow hull traverse and poor view range for a tank that relies on speed to survive. 100% Crew: 1668 The Leopard Prototyp A can fill two main roles to great effectiveness. This page was last modified on 21 May 2020, at 05:20. This choice of crew skills is commonly used for heavy and medium tanks, and of course, this Pole is no different. 100% Crew: 10.79 s In 1946, it was decided that the new 30 ton TD would serve as the basis for the chassis of the 30 tonne medium tank, a lighter 25 ton version of the medium tank is also proposed. 100% Crew: 1878 Outside of a crew of 1 commander only, 100% crew is a fiction. Ragnarok - posted in The Barracks: This tank is definitely the most dominant tier 8 medium tank in the game. Both: 1896 Rammer: 2573.35 75% Crew: 1663.5 100% Crew With 75% Crew: 308.1 m Depiction of the TLP-46 based on the Strv Leo and Pvkv fm/48. With 100% Crew: 0.316 m The prototype was designated the T26E4. With 75% Crew: 312.5 m Both and BiA: 4.12 s Reload Times The first gun upgrade carries over from the Strv 74 and should be mounted immediately. You may not want to use the 10.5cm gun on the long run but unlocking it is necessary to get the top turret which boosts the guns' specs and gives a bit of extra health. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected ⦠With Recon and Situational Awareness: 367.7 m Theoretical Damage Per Minute This Consumable in World of Tanks makes your crew members more effective during battle. Attempts were made to acquire a foreign high power diesel engine, but the only company to respond was the British Rover company with their offer of a 620hp gasoline engine. Tankopedia will introduce you to the vehicles you'll encounter in-game and help you study their characteristics. The vehicle was to share the same type of gun mount as the Pvkv m/43, with the main gun of equal performance to the 10,5cm L/50 anti-aircraft gun, but with the ability to fire sub-calibre ammunition. A swift medium tank with the best top speed for its type, it has unfortunately sub-par armor at only 70 mm that can only deflect lower tier guns and the gun does lack accuracy and penetration, but has a really high damage per shot of 300 at top configuration, and dpm is sufficient enough. Crew Skills (Wargaming) December 29, 2019. Snapshot, Repair, Camo. Also the radios can be researched on earlier vehicles for immediate mounting. The Strv Leo medium tank was the heaviest in the series. With BiA and Vents: 1.651 s Anyway. The skills and perks improve your combat parameters in general, giving a small, yet useful boost to your performance. 50% Crew: 2173 50% Crew: 6.19 s Just like in the predecessor,: the armor that cannot protect you even from the fire of light tanks and hig⦠Both and Max Crew %: 3173.4, With 50% Crew: 0.409 m A total of 25 vehicles had been built by that time, but never entered service. VII. Soon, the design works on the new TD and medium tank start at Landsverk. yeezusk, on 06 May 2018 - 02:24 PM, said: I personally love my Leopard 1 alot. Maximum possible: 0.369 m, With 50% Crew: 2.23 s Both and BiA: 9.29 s In 1945, discussions were held regarding the guidelines for the 30 ton tank. You can choose between two guns, and enjoy a very good gun depression, but it never felt fun to play. Leo. First-shot DPM: 1899 The Leo was equipped with a 7,5cm anti-tank gun in a large turret, it was powered by a Volvo A8B 410hp engine and had a top speed of 55kph. Rammer: 2154 Most of the tanks in the Swedish army were 10 ton light tanks and the new Stridsvagn m/42 medium tank was already becoming obsolete. 50% Crew: 1977.65 Smooth Drive, Repair, Camo. I had the exact same (now my Leo 1 is my most trained crew in game with 6 skills) apart from having clutch braking vs your drivers camo. Both: 2815.7 With Binocular Telescope: 462.5 m Leo. With 75% Crew: 634 m Both and BiA: 2689.9 Got to be one of the hardest tier 10 meds to play in the current meta which makes it rather rewarding when you do good in it. With 100% Crew: 1.726 s The Leopard 1 can fill two main roles to great effectiveness. You also need it to mount more than 300kg worth of equipment (before unlocking the engines which saves a bit of weight), Next upgrades will be the engines, letting you play as a flanker and benefit from its best in class speed limit. Both: 2133 Both and BiA: 2181 100% Crew Modules / Available Equipment and Consumables, https://ftr.wot-news.com/2014/05/12/swedish-tanks-part-ix-tlp-46-and-strv-leo/, http://wiki.wargaming.net/en/index.php?title=Tank:S13_Leo&oldid=294688. Nominal DPM: 2220 Price: 150 000 . Weight: 50 kg. All rights reserved. Both and BiA: 2648.6 Ive taken a few notes on tanks that pissed me off the most so Id know which ones I wanted to own and the V/IV was right up their with the Bogatyr in tier 5. The Leo is a fast tank, but it feels really sluggish, even with a very good crew. Tank Destroyers. Unlike the prototype, the mass-production Leopard has a bit better cannon of swift focus time, perfect accuracy and high rate of fire. While in a 1v1 on fight on flat ground from 100 meters against any other tier 10 med as an example, Leopard will nearly always lose, But if you can use that mobility and accuracy of the gun, its pretty deadly when in the right hands. Using Shell Type 3 (185 Damage): Followed by the Draugen. 50% Crew: 1603.5 Rammer: 4.31 s Purple background shows that skill does not affect any of displayed parameters. 100% Crew One's first thought when looking at the Leopard 1 is the role of a sniper, and it is an excellent sniper indeed. 50% Crew: 1590 75% Crew: 2431.3 Search for vehicles using special filters or explore our custom-made vehicle collections. Yes it has less armour but its so much faster and mobile than the 430u , not only that but the gun handling is so much better, better depression angles, aimtime and accuracy almost .1 better than 430. tank276, on 06 May 2018 - 02:23 PM, said: TheRealTwist, on 06 May 2018 - 02:58 PM, said: And thank you two for the recomendations, I'll definitely do something like this , or change things up depending on my playstyle. Using Shell Type 1 (300 Damage): Theoretical Damage Per Minute -Very high alpha damage with the 105mm cannon, -The 75mm cannon has very good accuracy, gun handling and damage per minute, making it a competitive alternative to the 105mm cannon, -Slope on frontal hull ricochets all <90mm guns due to angle, - Poor armour which is vulnerable against HE or >90mm caliber shells as they can overmatch the armor, - The hitpoints pool is in the lower half of the tier 7 medium tanks, with only 1100 hitpoints, - Suffers from module damage; ammo rack gets damaged frequently and engine can be damaged from front, - Penetration is sub-par, just like the majority of tier 7 mediums, - The 105mm cannon has poor aim time, accuracy, and shell velocity. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Both: 3001.2 The project continued well into 1947 and plans were made for the construction of a prototype. 100% Crew Using Shell Type 2 (150 Damage): Standard Gun Game Mechanics. Even if the power to weight ratio is the best of these four tanks, it doesnât feel nimble. 75% Crew: 5.41 s This World of Tanks equipment guide will touch on what each piece of equipment in World of Tanks does and whether or not it is worth putting on your tank. Vents: 2070 Nominal: 11.25 s 4th layer camo, camo, off road driving, camo, firefighting. - posted in SPGs/Artillery: Ive just reached 100% major qualification, which quite frankly I thought was never going to happen at the rate artillery gains XP. Nominal DPM: 1800 75% Crew: 2021.3 Leopard prototype A is another unique medium tank available for the Germans. Churchill Gun Carrier ... HOKx.com is a player created website about World of Tanks. With wholly penetrating hits 100% Crew With both and GLD: 2.502 s © 2011–2021 Wargaming.net. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. I dont recommend at all, unless you're very good. The way this tank plays depends on the gun. Both and Max Crew %: 2275.5 100% Crew: 2316.2 Safe Stowage, Repair, Camo. Both: 2591.2 Both and Max Crew %: 8.91 s. Standard Gun VK 30.01 D to Leopard crew skills So i just unlocked the Vk 30.01 D and while grinding the cash to buy it im getting my Pz III/IV crew up to 100%. 75% Crew: 1779 Light Tanks; Medium Tanks; Heavy Tanks; Tank Destroyers; Artillery; World of Tanks Do's and Don'ts; Crew 101: The Absolute Basics. Rammer: 2533.8 Maximum possible: 2.398 s, With 50% Crew: 275 m Landsverk however continued to development the 25t medium tank, that was to share its chassis with the TLP-46 and offered it for export in 1948 as the Strv Leo. Therefore, it was decided to start a new series of projects to replace the ageing Swedish tanks. Crew skills If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. With Coated Optics: 407 m Advantageous Damage Per Minute Both: 2630.7 Both: 9.5 s World of Tanks Bonus Codes by WOT Community â Share & Use WOT Codes with WOT Players from all around the world â Please leave Thumbs UPWARDS or DOWN whether the WOT bonus code still works (No login required)! Maximum possible: 0.29 m, With 50% Crew: 0.52 m Both and Max Crew %: 2763.4 Both and BiA: 2238 Price: 500 000 . With BiA: 1.688 s With 3 skills, I would say: Sixth Sense, Recon, Camo. i need to start thinking about crew skills so i was wondering what the best crew skills are for this line. Going to try to play these tanks as much as I can this ⦠Landsverk privately started to work on this prototype which they designated as TLP. Advantageous Damage Per Minute The Leo leads to 100% Crew: 2689.6 Besides the plans for up-gunning the Strv m/42 with a 75mm autoloader and a 10,5cm self-propelled anti-tank gun based on the Strv m/42, there were also plans for two new vehicles in the 30 ton range. With 100% Signal Boost: 414 m I think you should go for BIA as second layer. Using Shell Type 3 (410 Damage): 50% Crew: 13.94 s The armour of the vehicle was estimated at around 70mm front, 35mm sides and 30mm rear. Theoretical Damage Per Minute The TD was to have modern shape with heavily sloped armour all around, it was supposed to be armed with a high-power 10,5cm gun and to have top speed of 60 kph. Rammer: 9.71 s Boasting one of the most accurate guns in the game, it combines high accuracy, good alpha damage, and good DPM, all on a highly mobile, fairly well camouflaged tank. Maximum possible: 496.4 m, With 50% Crew: 557.8 m 75% Crew: 2236.65 (This is when the game is most fun for me) then use your nearly full HP tank to win the match. Boasting a very accurate gun with 0.30 dispersion & a faster muzzle velocity than its predecessor. With Repair, you increase the repair speed of destroyed modules, especially the tracks in case they are blown off. Unfortunately, unlike other tier 7 mediums with high-alpha guns, such as the T20 and the Konštrukta T-34/100, the Leo can not snipe effectively in this configuration, owing to the poor accuracy of the 10.5 cm gun. With Coated Optics: 385 m With 100% Crew: 350 m Rammer: 2943.8 With 75% Crew: 3.245 s Vents: 1707 Apart from that, the vehicle has been equipped with a modern 10.5cm L7A1 cannon, which deals large damage and is capable of pierci⦠4th layer camo, camo, off road driving, camo, firefighting, From there up you will need thousands of battles, * Yeah it is, u wont have a radio man from t8 and up I think, Commander: Sixth sense, Camo, BiA, Situational Awareness, Loader: Safe Stowage, Camo, BiA, Adrenalin Rush. Outside of a crew of 1 commander only, 100% crew is a fiction. Both and BiA: 2331 Fill Tanks with CO2 +50% to fuel tank durability. ... We are not an official Wargaming or World of Tanks: Blitz website. Maximum possible: 529.7 m, With 50% Crew: 271.1 m Both and Max Crew %: 2322. Vents: 2553 However, in 1947, the army decided that they no longer want vehicles in the 30 ton range and the project is effectively mothballed. Rammer: 1854 Both: 2283 50% Crew: 1792.65 Both and BiA: 2874.9 This World of Tanks which Swedish tank line guide breaks down and reviews World of Tanks Swedish tanks to help you decide which line is right for you. With 75% Crew: 0.454 m Rammer: 2086.5 AMX 13 57; Type 62 âWZ-131; Tier 6. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. There is no TT tank that compares unfortunately. World of Tanks Bonus Codes â please note that as we receive and ⦠This gun performs better than the stock gun and is already available. By 1944, Sweden had access to a fairly large, but mostly outdated tank force. Final upgrade will be the 10.5cm gun and turret. Rammer: 2236.5 75% Crew: 1479 Improved Ventilation Class 1 +5% to all crew skills. The flaws? Medium Tank Crew Skills Guide! The tank was offered to several countries, but no one bought the design. In particular, it lacks an effective gun mantlet, which makes the turret front vulnerable when working ridge lines. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Nominal: 5 s Development was discontinued in January 1947 due to problems with the gun and the loading mechanism. 100% Crew: 2028 the Emil I, and the UDES 14 Alt 5. When affected by 100% Relaying: 379.5 m With the 10.5 cm gun, the Leo plays more like the A-44, with better accuracy but worse penetration. These differences are taken into account in tooltip boxes. Both and Max Crew %: 2806.45 With 75% Crew: 0.357 m Even a crew member with 100% training receives the buff. With 100% Signal Boost: 852 m Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Both: 4.22 s With BiA: 2.813 s Hi, I got Chuck Norris and a few woman crew members and I think I will start the leopard 1 line with them. Apart from that, the characteristic feature of this tank is the extraordinary range of vision, and good angle of vertical movement for the cannon, which allows it to conduct fire from behind elevations. With 100% Crew: 370 m I think you should go for BIA as second layer. Vents: 2332.9 The army took an interest in the project, but it did not offer considerable advantages over foreign peers that were available for purchase. The project would later resurface in 1949, but at that point, it would be based on a completely different chassis, that is however a story for another time.
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